Rechner and Ubisoft hope that the changes in update 1.4, which is out on November 21, will make the game a more fun and rewarding experience across the board. The date also marks the planned release ...
Just so we're all on the same page: Star Wars Outlaws takes place in the gap between The Empire Strikes Back and Return of the Jedi, which means it's part of the Age of ... off to a new romp ...
As reported by Video Games Chronicle, Gerighty has returned to work on Tom Clancy’s The Division, while Rechner is now ...
And now, new creative director Drew Rechner has provided a look ahead at Star Wars Outlaws' future. Rechner highlighted "three key areas in which we're looking to improve the game" in a new ...
As part of its ongoing effort to turn Star Wars Outlaws into a game that more people might actually want to buy, Ubisoft has ...
One of the bigger releases of this fall in a somewhat sparse year is Ubisoft’s Star Wars Outlaws, a single player game in the series shedding Jedi Fallen Order’s linearity and uh, Jedi.
Star Wars Outlaws is an offline single-player game that came out over two months ago, but Ubisoft is increasingly treating it like a post-launch live service game with continual updates and, now ...
Dragon Age: The Veilguard is developer ... but it isn’t terrible.’ Star Wars Outlaws wasn’t the hit Ubisoft hoped for (Ubisoft) As for other new releases, Mario & Luigi: Brothership managed ...
And if you’re new to the game, there’s never been a better time to experience the Outer Rim with Kay and Nix!” Even in positive reviews of Star Wars: Outlaws (like PSU’s) that positivity ...
You’ve reached your account maximum for followed topics. Star Wars Outlaws sought to offer fans of the iconic sci-fi franchise a new open-world experience through the eyes of thief Kay Vess.
TL;DR: Star Wars Outlaws, released on August 27 ... launch development and improvements being made to the game. In a new blog post outlining the studio's plans for the game, Drew Rechner outlines ...
But we do have to get back to Star Wars Outlaws, because this was a completely unusual situation. Why would the game still need a creative director for patches? But it seems to be an understated ...