Space exploration is long on the list of exciting game themes to appeal to gamers, from early space shooters to modern ...
As technology continues to advance, the gaming industry is on the precipice of an era of unprecedented engagement with the ...
Nintendo president Shuntaro Furukawa and gaming legend Shigeru Miyamoto answered questions about game development this week.
Resource manipulation in games like Age of Empires II and Civilization contributes to artificial difficulty, while rubber ...
The role of the writer in games has changed hugely in recent years. From an optional extra to a vital part of the development team, the narrative designer is responsible for far more than ‘words on a ...
Though many might not consider video games a constructive pursuit, these titles with architectural wonders prove otherwise.
In an investors Q&A, Shigeru Miyamoto provided some insight on his game design process when making creative and successful titles.
There are plenty of different Leaper designs for players to enjoy in Windblown, including one for completing the game and ...
The interior design of a restaurant can elevate the mood, encourage conversation and influence how diners enjoy their meals.
Highly influential Japanese video game designer Hideo Kojima has defended the much-maligned Joker: Folie a Deux, claiming ...
Talking with Game Rant, composer Akira Yamaoka describes his vision and work on bringing the auditory atmosphere of Slitterhead to life.
In our interview with Toby Sarnelle, designer of the new Tend Board Game, we chat design ethos, his journey, and advice for would-be designers.